The artillery-striking Whirlwind Tanks are beastly, and should be at the rear of any major assault by your forces – particularly when you attack bases or buildings, because they can remain out of sight of your enemy while delivering huge ‘heavy armour’ damage (most buildings are ‘heavy armour’). These guys are my preferred unit to throw down in drop pods. Space Marine StrategyĪssault Marines are great for sending enemy infantry units into disarray by using their Leap ability that throw them into the thick of battle, and they’ll put up a hell of a fight in a melee thanks to their high DPS and HP. around resource nodes or near (but out of sight of) enemy bases. Throw these down in areas that you expect to be hotly contested i.e. Their major gimmick is the orbital relay, which lands drop pods at a place of your choosing, knocking back enemies and spawning units using an extra production queue (it also gives you one free complimentary unit on landing). They’re sturdy in melees, and have a whole load of concussive moves that stun and knock back your opponents. This is as close as you get to the boring all-rounders of the DoW III universe, which is to say ‘not close at all’.